![]() In general, you'd want at least one good DPSer (preferably two), one good tank, one healer, and one buffer/debuffer. Lastly, make sure the party synergizes well enough regarding the roles. And make sure all diseases have been cured. In general, don't take anyone with over ~30% stress into those dungeons, or else their stress levels will accumulate faster than you notice. Warrens - don't take anyone with zoophobia or fear of mankind or warrens phobeĬove - don't take anyone with fear of eldritch or cove phobe. ![]() Weald - don't take anyone with zoophobia or fear of mankind or weald phobe Ruins - don't take anyone with fear of the unholy or ruins phobe Avoid at all costs taking characters which have a phobia associated with that location or enemy type that is common in it. And also take the party which specialises in the dungeon location you're going for. Start with Short dungeons first before going for Medium or Long. There are some enemies, especially in the Weald, that have crazy amounts of dodge (like over 40%). Having accuracy boosting trinkets is very important or ways to debuff enemy dodge. Really want to stress (lol pun) on the point Stepping Away for a moment said regarding enemies having a high dodge chance in level 5 dungeons. I can reassure you that once you get a hang of level 5 dungeons and get familiar with enemy strategies there, they won't feel quite as bad anymore.
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